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Profile
Several years of design experience with credit on over a dozen titles
Proficient in Unity, Maya, Adobe Photoshop, UnrealEd, Hammer, Aurora, 3DSMax, and Xcode
Scripting experience in C#, Unreal, Hammer, Visual Basic, and various proprietary formats
Experience writing level design documents, system design documents, narrative documents, tutorials, pitch documents, in-game dialogue, and quests
Experience with console, mobile, and PC titles
A full list of shipped titles can be found below
Professional Experience
Texas A&M LIVE Lab
Research Specialist III (Senior Game Designer), February 2019 – current
Managed and mentored student designers on all aspects of design and the production pipeline
Designed, prototyped, and implemented multiple unreleased projects on a wide variety of topics
Conducted research on innovative ways to integrate education and entertainment in compelling ways
Triseum
Senior Game Designer, November 2016 – January 2019
Managed multiple teams of designers on multiple projects, and worked with other teams to determine scope and scheduling
Instituted design pipeline, introducing standards and procedures for all parts of the production cycle
Worked with educators and other stakeholders to ensure games met specific learning objectives while also keeping the design focused on fun
Mentored students at the Texas A&M LiveLab and guided them in the design of several games
Wrote story, quest lines, and much of the dialogue for Arté: Lumière, as well as implementing all puzzles and quests
Designed, prototyped, and implemented levels, systems, and minigames for multiple projects
Social Media Applications
Lead Designer, February 2013 – November 2016
Designed a mobile simulation game with unique criteria
Wrote documentation to guide designers, artists, programmers
Led the team in the creation of a prototype
519 Games
Consulting Designer, September 2012 – November 2012
Led a small development team through the creation of a hidden object iOS game
Designed the game loops and trained the team in implementation
Wrote the initial GDD and guided the dev team through further iterations
Glu Mobile
Designer, August 2011 – June 2012
Led the design team through the creation of the Lil’ Kingdom demo
Designed and implemented UI menus and quests
Worked closely with programmers to design databases and UI solutions
Griptonite Games
Designer 1 – Designer 2, July 2009 – August 2011
Designed and implemented levels for a variety of games
Scripted objectives, puzzles, enemy encounters, and many other things
Designed and implemented cut-scenes, cameras, and tutorials for titles like Kung-Fu Panda 2 and Assassin’s Creed: Bloodlines
Designed and balanced game mechanics for Kung-Fu Panda 2
Amaze Entertainment
Designer 1, September 2008 – July 2009
Designed and implemented levels on a variety of projects
Led the design team into beta on Where the Wild Things Are
Developed the narrative structure for Marvel Super Hero Squad: The Infinity Gauntlet, using notes from the television show
Designed and implemented the cameras for X-Men Origins: Wolverine
Backbone Entertainment
Junior Designer – Designer, February 2006 – September 2008
Designed and implemented levels for several games
Wrote level and pitch documents
Wrote the in-game dialogue for Death Jr.: The Root of Evil (Wii)
Education
Rhodes College – 1994 – 1998 – graduated with a B.A. in history
The Guildhall at SMU – 2004 – 2005 – graduated with a master’s certificate in Level Design.
Other Experience
Handmade Games
Writer, August 1999 – August 2008
Wrote several unique characters, as well as major and minor plots for Dark Confrontations, a LARP run annually at Dragon*Con
Zombie Ciao
Screenwriter
Wrote the screenplay for Two White Kids with Problems, an entry in the Bloodshots 48 Hour Film Festival
The “Best of Austin Audience Award” winner
References
References available on request
Credits
Arté: Hemut (PC)
Arté: Lumière (PC)
Variant: Limits (PC)
Arté: Mecenas (PC)
Gears and Guts (iOS)
Lil’ Kingdom (iOS)
Marvel Super Hero Squad: Comic Combat (Wii)
Shinobi (3DS)
Kung Fu Panda 2 (Wii, Xbox 360, PS3)
Marvel Super Hero Squad: The Infinity Gauntlet (Wii, Xbox 360, PS3)
Assassin’s Creed: Bloodlines (PSP)
The Princess and the Frog (Wii)
X-Men Origins: Wolverine (Wii, PS2)
Where the Wild Things Are (Wii, Xbox 360, PS3)
Death Jr.: The Root of Evil (Wii)
1942: Joint Strike (XBLA, PSN)
Wolf of the Battlefield: Commando 3 (XBLA, PSN)
Brooktown High: Senior Year (PSP)
Death Jr. II: Root of Evil (PSP)