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Profile

  • Several years of design experience with credit on over a dozen titles

  • Proficient in Unity, Maya, Adobe Photoshop, UnrealEd, Hammer, Aurora, 3DSMax, and Xcode

  • Scripting experience in C#, Unreal, Hammer, Visual Basic, and various proprietary formats

  • Experience writing level design documents, system design documents, narrative documents, tutorials, pitch documents, in-game dialogue, and quests

  • Experience with console, mobile, and PC titles

  • A full list of shipped titles can be found below


Professional Experience

Texas A&M LIVE Lab

Research Specialist III (Senior Game Designer), February 2019 – current

  • Managed and mentored student designers on all aspects of design and the production pipeline

  • Designed, prototyped, and implemented multiple unreleased projects on a wide variety of topics

  • Conducted research on innovative ways to integrate education and entertainment in compelling ways

Triseum

Senior Game Designer, November 2016 – January 2019

  • Managed multiple teams of designers on multiple projects, and worked with other teams to determine scope and scheduling

  • Instituted design pipeline, introducing standards and procedures for all parts of the production cycle

  • Worked with educators and other stakeholders to ensure games met specific learning objectives while also keeping the design focused on fun

  • Mentored students at the Texas A&M LiveLab and guided them in the design of several games

  • Wrote story, quest lines, and much of the dialogue for Arté: Lumière, as well as implementing all puzzles and quests

  • Designed, prototyped, and implemented levels, systems, and minigames for multiple projects

Social Media Applications

Lead Designer, February 2013 – November 2016

  • Designed a mobile simulation game with unique criteria

  • Wrote documentation to guide designers, artists, programmers

  • Led the team in the creation of a prototype

519 Games

Consulting Designer, September 2012 – November 2012

  • Led a small development team through the creation of a hidden object iOS game

  • Designed the game loops and trained the team in implementation

  • Wrote the initial GDD and guided the dev team through further iterations

Glu Mobile

Designer, August 2011 – June 2012

  • Led the design team through the creation of the Lil’ Kingdom demo

  • Designed and implemented UI menus and quests

  • Worked closely with programmers to design databases and UI solutions

Griptonite Games

Designer 1 – Designer 2, July 2009 – August 2011

  • Designed and implemented levels for a variety of games

  • Scripted objectives, puzzles, enemy encounters, and many other things

  • Designed and implemented cut-scenes, cameras, and tutorials for titles like Kung-Fu Panda 2 and Assassin’s Creed: Bloodlines

  • Designed and balanced game mechanics for Kung-Fu Panda 2

Amaze Entertainment

Designer 1, September 2008 – July 2009

  • Designed and implemented levels on a variety of projects

  • Led the design team into beta on Where the Wild Things Are

  • Developed the narrative structure for Marvel Super Hero Squad: The Infinity Gauntlet, using notes from the television show

  • Designed and implemented the cameras for X-Men Origins: Wolverine

Backbone Entertainment

Junior Designer – Designer, February 2006 – September 2008

  • Designed and implemented levels for several games

  • Wrote level and pitch documents

  • Wrote the in-game dialogue for Death Jr.: The Root of Evil (Wii)


Education

  • Rhodes College – 1994 – 1998 – graduated with a B.A. in history

  • The Guildhall at SMU – 2004 – 2005 – graduated with a master’s certificate in Level Design.


Other Experience

Handmade Games

Writer, August 1999 – August 2008

  • Wrote several unique characters, as well as major and minor plots for Dark Confrontations, a LARP run annually at Dragon*Con

Zombie Ciao

Screenwriter

  • Wrote the screenplay for Two White Kids with Problems, an entry in the Bloodshots 48 Hour Film Festival

  • The “Best of Austin Audience Award” winner


References

References available on request


Credits

Arté: Hemut (PC)
Arté: Lumière (PC)
Variant: Limits (PC)
Arté: Mecenas (PC)
Gears and Guts (iOS)
Lil’ Kingdom (iOS)
Marvel Super Hero Squad: Comic Combat (Wii)
Shinobi  (3DS)
Kung Fu Panda 2 (Wii, Xbox 360, PS3)
Marvel Super Hero Squad: The Infinity Gauntlet (Wii, Xbox 360, PS3)
Assassin’s Creed: Bloodlines (PSP)
The Princess and the Frog (Wii)
X-Men Origins: Wolverine (Wii, PS2)
Where the Wild Things Are (Wii, Xbox 360, PS3)
Death Jr.: The Root of Evil (Wii)
1942: Joint Strike (XBLA, PSN)
Wolf of the Battlefield: Commando 3 (XBLA, PSN)
Brooktown High: Senior Year (PSP)
Death Jr. II: Root of Evil (PSP)